How to use the mBgeoReader plugin (a plug in for maya for importing polygon and point information)
Clean unwanted and excess attributes from Geo
- In houdini append a attibute sop to your geometry you wish to export.
- For each of the tabs (point/vertex/primitive/detail) insert * to the attributes to delete.
- Use ^N if you wish to preseve normal information on the point tab.
- use the delete tab on the group node to all groups
- Append a ROP sop and set the file path +export the geo.
Load the Geo in maya
- load the mBgeo Plugin
- type mBgeoReader in the script editor
- select the mbgeoReaderNode tab in the attibute editor
- set the path to the bgeo written via houdini (you can use $F4 syntax for zero padded files)
- set the level of verbosity
- append .gz to the filename if you wish to read gzipped files
- for motion bur you can use $FF, if you have exported float frames in houdini